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Fixed an issue where players could sometimes fall out of the map during the Incinerator event when using a down attack.
The boss’s Phase 2 originally spawned poison clouds continuously, making the difficulty higher. The original design intent was to add a jump mechanic to the dodge-focused action, increasing the control difficulty slightly.
Ovis Loop unfolds in a ravaged world. The Shepherd — a robot once branded a fraud — awakens with no memory and finds itself reborn as one of the very sheep it once protected.
Find a host of ferocious enemies, ranging from the smallest minions to hulking monstrosities – with an army augmented by the despicable Doctor Wolf.
However, we acknowledge that this may not be a complete fix. If the same problem persists after this update, please report it to us so we can fix it immediately. Again, we are deeply sorry for the trouble this has caused.
As ever, we want you all to know how much your support has meant to us. As a very small development team, this has been so important for letting us know how you feel about mechanics and more.
is simple enough to master with some effort, but complex enough to remain challenging and interesting once you do, without becoming overbearing.
A spokesperson for the LIFUEL team said: “We know this isn’t a battle a single sheep can win, but we hope you will. Our love for pixel-action is shown in every element, from the detailed backdrops to the satisfying combat. Ovis Loop is the culmination of four years of hard work.”
If I had to say any aspect of the game lives up to the Early Access nature, it would simply be that it can feel a little lacking in some areas. I could do with more power-ups for the player, more side content to explore between battles, and above all else, more story.
is a roguelike and stays true to the genre’s popular gameplay loop. If you’re unfamiliar, this involves fighting through a series of levels with procedurally selected enemies, #OVISLOOP collecting procedurally generated rewards at the end, and doing so with a persistent health bar.
What’s more, these power-ups aren’t simply handed to you. They’re stolen from the enemies you defeat and then added to your own abilities. This approach makes you feel like an adaptive android, absorbing the strength of your foes to grow stronger yourself.
is a fast-paced roguelike brilliantly executed by a small development team. Heavy with style and unapologetically steeped in action, OVIS LOOP